在3DGS之后做了一些关于4DGS的论文梳理,写了一份RP申博,但之后的研究估计不会按照这个计划来。

4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

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deformation network

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3D Gaussian Representations with Motion Trajectory Field for Dynamic Scene Reconstruction

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Disentangled 4D Gaussian Splatting: Rendering High-Resolution Dynamic World at 343 FPS

什么将时间独立出来 基于复旦的论文

Light4GS: Lightweight Compact 4D Gaussian Splatting Generation via Context Model

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Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting

作者

孔繁臻

发布于

2026-06-28

更新于

2026-06-28

许可协议

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